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Tutorial Series

Bitesized Lessons #2: RIS Materials


The second course! (Secondi Piatti)

(See also :Stirling! Automobile rendering in RIS. and Bitesized Tutorial series. First course. Bitesized #3: Lighting!)

Adding spice to our renders with the new principled shaders and the building blocks of the Layered Material system. Simple to understand menu driven systems which can combine in almost any conceivable shader flavor.


Some links to the online documents for more background:

PxrDisney


PxrLmDiffuse


PxrLMMetal


PxrLMGlass


PxrLMPlastic


PxrHair

hair

About Archimage3D:

Real name: Mark Flanagan.

Now living in Melbourne, Australia, but originally from Dublin Ireland.

Through a series of very fortunate accidents, my career has jumped from positions as Lead Architect, Visualiser, and Games Artist to my current very happy situation as an Educator/Artist/Organiser/VFX Supervisor.

I get to learn new things every day and relive the joy of learning through teaching others.




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